Graphic Improvements


+Added two kind of... shrines?, one for each powerup, that are a little resembling of them and look pretty cool

+Added simple decorations to the background to break the black space a bit

+Added a couple simple rooms to make the pace a little nicer and better support speedrunning

+Added locked doors that unlock from one side

+Added sign post sprites, meant to contain instructions and some story beats in the next patch

>Changed some sprites to better resemble their function

>Fixed a couple of rare bugs

I'm working on an easy mode for the game and want to get it done before finishing the Main Menu, so I can implement them together with a difficulty selection screen. There's not really a need for a starting screen as it is now due to the game not having neither sound nor graphic options. In the next days I'll be adding a text system for the signs, background music, some sound effects and an easier difficulty mode with different numbers of enemies and hazards, hopefully toggeable at any point during a playthrough though I'm not sure about that last thing. The last thing I want to add are better animations and sprites for the player and enemies. I'm looking at the possibility of adding a map system, but with how small the game is I don't consider it to be really that important.

Depending on how I feel about the game after all of that is done, I may expand upon it to create a fully fledged experience that involves about two/three more areas, two more power-ups and two more bosses. I had ideas for expanding it but I'm not sure whether I'll want to do it or I'll prefer to go on to make another project.

Files

Vertical Slice MiniMetroidvania.rar 16 MB
Jul 20, 2020

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